Angrath aux chaînes de flamme

Planeswalker légendaire : Angrath

+1 : Chaque adversaire se défausse d'une carte et perd 2 points de vie.
-3 : Acquérez le contrôle de la créature ciblée jusqu'à la fin du tour. Dégagez-la. Elle acquiert la célérité jusqu'à la fin du tour. Sacrifiez-la au début de la prochaine étape de fin si elle a un coût converti de mana inférieur ou égal à 3.
-8 : Chaque adversaire perd un nombre de points de vie égal au nombre de cartes dans son cimetière.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.
Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste.
Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card.
In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards.
Whether the target creature has mana value 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step.
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6.47€


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