Dampfkern-Gelehrter

Kreatur — Seltsamkeit, Detektiv

Fliegend, Wachsamkeit
Wenn der Dampfkern-Gelehrte ins Spiel kommt, ziehe zwei Karten. Wirf dann zwei Karten ab, es sei denn, du wirfst eine Spontanzauber- oder Hexereikarte oder eine Kreaturenkarte mit Flugfähigkeit ab.

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can discard an instant card, a sorcery card, a creature card with flying, or any two cards, even if one or both of those cards have the listed characteristics.
You can discard an instant card, a sorcery card, a creature card with flying, or any two cards, even if one or both of those cards have the listed characteristics.
Your collection? Your decks?
Want to manage your collection and/or create decks?


Linked cards

Links
MCT Tags