Agrus Kos, Espírito da Justiça
Criatura Lendária — Espírito Detetive
Golpe duplo, vigilância
Toda vez que Agrus Kos, Espírito da Justiça, entrar no campo de batalha ou atacar, escolha até uma criatura alvo. Se ela for suspeita, exile-a. Caso contrário, suspeite dela. (Uma criatura suspeita tem ameaçar e não pode bloquear).
Toda vez que Agrus Kos, Espírito da Justiça, entrar no campo de batalha ou atacar, escolha até uma criatura alvo. Se ela for suspeita, exile-a. Caso contrário, suspeite dela. (Uma criatura suspeita tem ameaçar e não pode bloquear).
2/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
Rulings
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
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