Cavalier of Flame
Creature — Elemental Knight
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
As Cavalier of Flame’s enters-the-battlefield ability resolves, you may choose to discard zero cards. You just won’t draw any cards.
In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice.
In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice.
Rulings
As Cavalier of Flame’s enters-the-battlefield ability resolves, you may choose to discard zero cards. You just won’t draw any cards.
In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice.
In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice.
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