Castigo de Heliod
Encantamiento — Aura
Encantar criatura.
El Castigo de Heliod entra al campo de batalla con cuatro contadores de tarea sobre él.
La criatura encantada no puede atacar ni bloquear. Pierde todas las habilidades y tiene ": Remueve un contador de tarea del Castigo de Heliod. Luego, si no tiene contadores de tarea sobre él, destruye el Castigo de Heliod".
El Castigo de Heliod entra al campo de batalla con cuatro contadores de tarea sobre él.
La criatura encantada no puede atacar ni bloquear. Pierde todas las habilidades y tiene ": Remueve un contador de tarea del Castigo de Heliod. Luego, si no tiene contadores de tarea sobre él, destruye el Castigo de Heliod".
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature is enchanted by two or more Heliod’s Punishments, it has only the activated ability of the one that most recently became attached. Activating that ability removes a task counter from only that one.
If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.
If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.
Rulings
If a creature is enchanted by two or more Heliod’s Punishments, it has only the activated ability of the one that most recently became attached. Activating that ability removes a task counter from only that one.
If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.
If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.
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