Heliods Strafe
Verzauberung — Aura
Verzaubert eine Kreatur
Heliods Strafe kommt mit vier Aufgabenmarken ins Spiel.
Die verzauberte Kreatur kann nicht angreifen oder blocken. Sie verliert alle Fähigkeiten und hat „: Entferne eine Aufgabenmarke von Heliods Strafe. Falls dann keine Aufgabenmarke mehr auf ihr liegt, zerstöre Heliods Strafe."
Heliods Strafe kommt mit vier Aufgabenmarken ins Spiel.
Die verzauberte Kreatur kann nicht angreifen oder blocken. Sie verliert alle Fähigkeiten und hat „: Entferne eine Aufgabenmarke von Heliods Strafe. Falls dann keine Aufgabenmarke mehr auf ihr liegt, zerstöre Heliods Strafe."
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature is enchanted by two or more Heliod’s Punishments, it has only the activated ability of the one that most recently became attached. Activating that ability removes a task counter from only that one.
If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.
If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.
Rulings
If a creature is enchanted by two or more Heliod’s Punishments, it has only the activated ability of the one that most recently became attached. Activating that ability removes a task counter from only that one.
If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.
If the affected creature gains an ability after Heliod’s Punishment becomes attached to it, it will keep that ability.
If the enchanted creature has an ability that defines a * in its power or toughness, that * is 0.
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