永遠への旅 // 永遠の洞窟、アザル (The List)
永遠への旅 // 永遠の洞窟、アザル back
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永遠への旅 // 永遠の洞窟、アザル
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伝説のエンチャント — オーラ // 伝説の土地

エンチャント(あなたがコントロールしているクリーチャー)
エンチャントされているクリーチャーが死亡したとき、それをあなたのコントロール下で戦場に戻し、その後永遠への旅を変身させた状態であなたのコントロール下で戦場に戻す。 // (永遠への旅から変身する。)
:あなたのマナ・プールに好きな色1色のマナ1点を加える。
, :あなたの墓地からクリーチャー・カード1枚を対象とし、それを戦場に戻す。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield.
If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield.
If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
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