Viaje a la eternidad // Atzal, cueva de la eternidad
//
Encantamiento legendario — Aura // Tierra legendaria
Encantar criatura que controlas.
Cuando la criatura encantada muera, regrésala al campo de batalla bajo tu control y luego regresa el Viaje a la eternidad al campo de batalla transformado bajo tu control. // (Se transforma del Viaje a la eternidad.)
: Agrega un maná de cualquier color a tu reserva de maná.
, : Regresa la carta de criatura objetivo de tu cementerio al campo de batalla.
Cuando la criatura encantada muera, regrésala al campo de batalla bajo tu control y luego regresa el Viaje a la eternidad al campo de batalla transformado bajo tu control. // (Se transforma del Viaje a la eternidad.)
: Agrega un maná de cualquier color a tu reserva de maná.
, : Regresa la carta de criatura objetivo de tu cementerio al campo de batalla.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield.
If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
Rulings
If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield.
If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard.
If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
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