Pyrohämie (The List)
Pyrohämie back
Click to flip the card
Pyrohämie

Verzauberung

Opfere die Pyrohämie zu Beginn des Endsegments, falls keine Kreaturen im Spiel sind.
: Die Pyrohämie fügt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu.
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each activation is considered a new damage effect. An activation can only be 1 point of damage.
Note that “until end of turn” effects wear off after “at the beginning of the end step” triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.
It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
Each activation is considered a new damage effect. An activation can only be 1 point of damage.
Note that “until end of turn” effects wear off after “at the beginning of the end step” triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.
It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
Your collection? Your decks?
Want to manage your collection and/or create decks?
4.65€


Linked cards

Links
MCT Tags

Synergie