Winde des Verlassens
Sorcery
Schicke eine Kreatur deiner Wahl, die du nicht kontrollierst, ins Exil. Für jede auf diese Weise ins Exil geschickte Kreatur durchsucht ihr Beherrscher seine Bibliothek nach einer Standardland-Karte. Jene Spieler bringen jene Karten getappt ins Spiel und mischen danach.
Überlast {4WW} (Du kannst diesen Zauberspruch für seine Überlast-Kosten wirken. Falls du dies tust, ersetze im Text „eine ... deiner Wahl" durch „jede ...")
Überlast {4WW} (Du kannst diesen Zauberspruch für seine Überlast-Kosten wirken. Falls du dies tust, ersetze im Text „eine ... deiner Wahl" durch „jede ...")
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), it’s still a “creature exiled this way” for Winds of Abandon.
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or protection from the appropriate color.
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or protection from the appropriate color.
Rulings
If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), it’s still a “creature exiled this way” for Winds of Abandon.
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or protection from the appropriate color.
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or protection from the appropriate color.
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