Griffeboyaux, terreur de Qal Sisma (The List)
Griffeboyaux, terreur de Qal Sisma back
Click to flip the card
Griffeboyaux, terreur de Qal Sisma

Créature légendaire : ours

Les sorts de créature de force supérieure ou égale à 4 que vous lancez coûtent de moins à lancer.
À chaque fois que Griffeboyaux, terreur de Qal Sisma attaque, chaque créature de force supérieure ou égale à 4 que vous contrôlez gagne +1/+1 et acquiert le piétinement jusqu'à la fin du tour.

4/3
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw’s last ability.
If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren’t considered when determining whether Goreclaw reduces that spell’s cost. Similarly, effects that will raise the creature’s power once it has entered the battlefield won’t apply.
Goreclaw’s last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won’t get either bonus, and a creature you control whose power decreases later in the turn won’t lose either bonus.
If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw’s last ability.
If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren’t considered when determining whether Goreclaw reduces that spell’s cost. Similarly, effects that will raise the creature’s power once it has entered the battlefield won’t apply.
Goreclaw’s last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won’t get either bonus, and a creature you control whose power decreases later in the turn won’t lose either bonus.
Your collection? Your decks?
Want to manage your collection and/or create decks?


Linked cards

Links
MCT Tags

Synergie