発生器の召使い (The List)
発生器の召使い back
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発生器の召使い

クリーチャー — エレメンタル

, 発生器の召使いを生け贄に捧げる:あなたのマナ・プールにを加える。このマナがクリーチャー・呪文のために使用されたなら、そのクリーチャーはターン終了時まで速攻を得る。(そのクリーチャーは、あなたのコントロール下になってすぐに攻撃したりしたりできる。)

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the mana is spent on a noncreature spell that becomes a creature later in the turn, that creature won’t have haste.
An instant or sorcery spell is not a creature spell, even if that spell creates creature tokens.
If the mana is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
If a creature spell has generic mana only in its alternative or additional cost, the creature will still gain haste.
If the mana is spent on a noncreature spell that becomes a creature later in the turn, that creature won’t have haste.
An instant or sorcery spell is not a creature spell, even if that spell creates creature tokens.
If the mana is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
If a creature spell has generic mana only in its alternative or additional cost, the creature will still gain haste.
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