突襲陣型

結界

由你操控的每個生物皆依照其防禦力來分配戰鬥傷害,而不是依照力量。
:目標具守軍異能的生物於本回合中能視同不具守軍異能地進行攻擊。
:由你操控的生物得+0/+1直到回合結束。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
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