Атакующий Строй
Чары
Каждое существо под вашим контролем распределяет боевые повреждения, равные его выносливости, а не силе.
: целевое существо со способностью Защитника может атаковать в этом ходу, как если бы у него не было способности Защитника.
: существа под вашим контролем получают +0/+1 до конца хода.
: целевое существо со способностью Защитника может атаковать в этом ходу, как если бы у него не было способности Защитника.
: существа под вашим контролем получают +0/+1 до конца хода.
standard
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historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
Rulings
For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
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