Nullhide Ferox (The List)
Nullhide Ferox back
Click to flip the card
Nullhide Ferox

Creature — Beast

Hexproof
You can't cast noncreature spells.
: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

6/6
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.31€


Linked cards

Links
MCT Tags