Ferox Imunocouro (The List)
Ferox Imunocouro back
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Ferox Imunocouro

Criatura — Besta

Resistência a magia
Você não pode conjurar mágicas que não sejam de criatura.
: Ferox Imunocouro perde todas as habilidades até o final do turno. Qualquer jogador pode ativar esta habilidade.
Se uma mágica ou habilidade que um oponente controla fizer com que você descarte Ferox Imunocouro, coloque-o no campo de batalha em vez de colocá-lo em seu cemitério.

6/6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
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