Ferox Pellimmune
Creatura — Bestia
Anti-malocchio
Non puoi lanciare magie non creatura.
: Il Ferox Pellimmune perde tutte le abilità fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità.
Se una magia o abilità controllata da un avversario ti fa scartare il Ferox Pellimmune, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero.
Non puoi lanciare magie non creatura.
: Il Ferox Pellimmune perde tutte le abilità fino alla fine del turno. Qualsiasi giocatore può attivare questa abilità.
Se una magia o abilità controllata da un avversario ti fa scartare il Ferox Pellimmune, mettilo sul campo di battaglia invece di metterlo nel tuo cimitero.
6/6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Rulings
Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
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