Férox piel impenetrable
Criatura — Bestia
Antimaleficio.
No puedes lanzar hechizos que no sean de criatura.
: El Férox piel impenetrable pierde todas las habilidades hasta el final del turno. Cualquier jugador puede activar esta habilidad.
Si un hechizo o habilidad que controle un oponente te hace descartar el Férox piel impenetrable, ponlo en el campo de batalla en vez de ponerlo en tu cementerio.
No puedes lanzar hechizos que no sean de criatura.
: El Férox piel impenetrable pierde todas las habilidades hasta el final del turno. Cualquier jugador puede activar esta habilidad.
Si un hechizo o habilidad que controle un oponente te hace descartar el Férox piel impenetrable, ponlo en el campo de batalla en vez de ponerlo en tu cementerio.
6/6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Rulings
Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
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