Elektrickserei
Spontanzauber
Elektrickserei fügt einer Kreatur deiner Wahl, die du nicht kontrollierst, 1 Schadenspunkt zu.
Überlast (Du kannst diesen Zauber zu seinen Überlast-Kosten wirken. Falls du dies tust, verändere seinen Text, indem du im Text alle Vorkommen von „deiner Wahl" durch „jeder" ersetzt.)
Überlast (Du kannst diesen Zauber zu seinen Überlast-Kosten wirken. Falls du dies tust, verändere seinen Text, indem du im Text alle Vorkommen von „deiner Wahl" durch „jeder" ersetzt.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
Overload doesn’t change when you can cast the spell.
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
Overload doesn’t change when you can cast the spell.
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
Rulings
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
Overload doesn’t change when you can cast the spell.
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
Overload doesn’t change when you can cast the spell.
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
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