인어 사기꾼 (The List)
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인어 사기꾼

생물 — 인어 마법사

섬광
인어 사기꾼이 전장에 들어올 때, 상대가 조종하는 생물을 목표로 정한다. 그 생물을 탭한다. 그 생물은 턴종료까지 모든 능력을 잃는다.

2/2
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.
Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.
If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.
If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.
Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.
If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.
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