征用 (The List)
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征用

法术

议争~由你开始,每位牌手各投票选择「时间」或「金钱」。于本回合后进行额外的若干回合,其数量等同于投票选择「时间」的总票数。对投票选择「金钱」的各牌手而言,该牌手每如此投票一次,便选择一个由他拥有的永久物;你获得这些永久物的操控权。放逐征用。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Expropriate doesn’t target any of the permanents you gain control of. You could choose a permanent with hexproof, for example. (Hey, money talks.)
You must vote for one of the available options. You can’t abstain.
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
You can vote money to gain control of a permanent you own, no matter who controls it.
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
Each player must vote for one of the available options. They can't abstain.
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
Expropriate doesn’t target any of the permanents you gain control of. You could choose a permanent with hexproof, for example. (Hey, money talks.)
You must vote for one of the available options. You can’t abstain.
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
You can vote money to gain control of a permanent you own, no matter who controls it.
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
Each player must vote for one of the available options. They can't abstain.
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
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