Promessa di Potere
Stregoneria
Scegli uno —
• Pesca cinque carte e perdi 5 punti vita.
• Metti sul campo di battaglia una pedina creatura Demone X/X nera con volare, dove X è il numero di carte che hai in mano mentre la pedina entra nel campo di battaglia.
Intrecciare (Scegli entrambi se paghi il costo di intrecciare.)
• Pesca cinque carte e perdi 5 punti vita.
• Metti sul campo di battaglia una pedina creatura Demone X/X nera con volare, dove X è il numero di carte che hai in mano mentre la pedina entra nel campo di battaglia.
Intrecciare (Scegli entrambi se paghi il costo di intrecciare.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The power/toughness of the token is set when this spell resolves.
The power and toughness of the Demon token are set when Promise of Power resolves. They’re unaffected if the number of cards in your hand changes later.
If you pay the entwine cost, you draw five cards, then lose five life, then put the Demon token onto the battlefield. The five cards you draw count toward the Demon’s power and toughness.
The power and toughness of the Demon token are set when Promise of Power resolves. They’re unaffected if the number of cards in your hand changes later.
If you pay the entwine cost, you draw five cards, then lose five life, then put the Demon token onto the battlefield. The five cards you draw count toward the Demon’s power and toughness.
Rulings
The power/toughness of the token is set when this spell resolves.
The power and toughness of the Demon token are set when Promise of Power resolves. They’re unaffected if the number of cards in your hand changes later.
If you pay the entwine cost, you draw five cards, then lose five life, then put the Demon token onto the battlefield. The five cards you draw count toward the Demon’s power and toughness.
The power and toughness of the Demon token are set when Promise of Power resolves. They’re unaffected if the number of cards in your hand changes later.
If you pay the entwine cost, you draw five cards, then lose five life, then put the Demon token onto the battlefield. The five cards you draw count toward the Demon’s power and toughness.
Your collection? Your decks?
Want to manage your collection and/or create decks?