涌潮妖 (Planar Chaos)
涌潮妖 back
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涌潮妖

生物~元素

你每操控一个海岛,涌潮妖进场时其上便有一个计时指示物。
消逝(在你的维持开始时,从其上移去一个计时指示物。 当移去最后一个时,将它牺牲。)
涌潮妖的力量与防御力各等同于其上计时指示物的数量

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Unless something is boosting Tidewalker’s toughness, when the last time counter is removed, it will be put into the graveyard as a state-based action for having 0 toughness before it can be sacrificed as the result of vanishing.
If you don’t control any Islands when Tidewalker enters the battlefield, its vanishing ability has no effect. (It enters the battlefield with no time counters on it, so neither of the vanishing triggers can trigger. See “Vanishing” in the General Notes section above.) On the other hand, it will be 0/0 and will be put into its owner’s graveyard unless something is boosting its toughness.
Unless something is boosting Tidewalker’s toughness, when the last time counter is removed, it will be put into the graveyard as a state-based action for having 0 toughness before it can be sacrificed as the result of vanishing.
If you don’t control any Islands when Tidewalker enters the battlefield, its vanishing ability has no effect. (It enters the battlefield with no time counters on it, so neither of the vanishing triggers can trigger. See “Vanishing” in the General Notes section above.) On the other hand, it will be 0/0 and will be put into its owner’s graveyard unless something is boosting its toughness.
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