Conscrite des Artilleurs
Créature — humain et mercenaire
Piétinement
La Conscrite des Artilleurs gagne +1/+1 pour chaque aura et chaque équipement qui lui sont attachés.
Quand la Conscrite des Artilleurs meurt, si elle était enchantée, créez un jeton Bric-à-brac.
Quand la Conscrite des Artilleurs meurt, si elle était équipée, créez un jeton Bric-à-brac.
La Conscrite des Artilleurs gagne +1/+1 pour chaque aura et chaque équipement qui lui sont attachés.
Quand la Conscrite des Artilleurs meurt, si elle était enchantée, créez un jeton Bric-à-brac.
Quand la Conscrite des Artilleurs meurt, si elle était équipée, créez un jeton Bric-à-brac.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Gunner Conscript may become lethal if an Aura or Equipment attached to it leaves the battlefield or becomes unattached from Gunner Conscript during that turn.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Gunner Conscript may become lethal if an Aura or Equipment attached to it leaves the battlefield or becomes unattached from Gunner Conscript during that turn.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Rulings
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Gunner Conscript may become lethal if an Aura or Equipment attached to it leaves the battlefield or becomes unattached from Gunner Conscript during that turn.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Gunner Conscript may become lethal if an Aura or Equipment attached to it leaves the battlefield or becomes unattached from Gunner Conscript during that turn.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
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