Jason Bright, Prophet der Leuchtenden (Fallout)
Jason Bright, Prophet der Leuchtenden back
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Jason Bright, Prophet der Leuchtenden

Legendäre Kreatur — Zombie, Mutant, Berater

Immer wenn ein Zombie oder Mutant, den du kontrollierst, stirbt, und falls seine Stärke ungleich seiner Basis-Stärke war, ziehe eine Karte.
Flieger, grüß mir die Sonne — , opfere eine Kreatur: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. Sie erhält Flugfähigkeit bis zum Ende des Zuges.

2/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature has a characteristic-defining ability that sets its power, indicated with a * or similar in the power and toughness box, that ability is taken into account when determining its base power.
Normally, a creature’s base power is the power printed on the card, or, for a token, the power set by the effect that created it. If another effect sets a creature’s power to a specific number or value, that becomes its base power. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power 0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power. Such a creature will have power different from its base power if that ability causes its power to be anything other than 0.
If a creature has a characteristic-defining ability that sets its power, indicated with a * or similar in the power and toughness box, that ability is taken into account when determining its base power.
Normally, a creature’s base power is the power printed on the card, or, for a token, the power set by the effect that created it. If another effect sets a creature’s power to a specific number or value, that becomes its base power. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power 0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power. Such a creature will have power different from its base power if that ability causes its power to be anything other than 0.
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