Überlastet
Verzauberung — Aura
Verzaubert einen Gegner
Wenn Überlastet ins Spiel kommt, erzeugt der verzauberte Gegner einen Hinweis-Spielstein, einen Speise-Spielstein und einen Altmetall-Spielstein.
Zu Beginn des Kampfes im Zug des verzauberten Gegners kann jener Spieler für jedes Artefakt, das er kontrolliert, bezahlen. Falls er dies nicht tut, können Kreaturen in diesem Kampf nicht angreifen.
Wenn Überlastet ins Spiel kommt, erzeugt der verzauberte Gegner einen Hinweis-Spielstein, einen Speise-Spielstein und einen Altmetall-Spielstein.
Zu Beginn des Kampfes im Zug des verzauberten Gegners kann jener Spieler für jedes Artefakt, das er kontrolliert, bezahlen. Falls er dies nicht tut, können Kreaturen in diesem Kampf nicht angreifen.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
Rulings
You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
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