Schlacht am Hoover-Staudamm (Fallout)
Schlacht am Hoover-Staudamm back
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Schlacht am Hoover-Staudamm

Verzauberung

Sowie die Schlacht am Hoover-Staudamm ins Spiel kommt, bestimme RNK oder Legion.
• RNK — Zu Beginn deines Endsegments bringst du eine Kreaturenkarte deiner Wahl mit Manabetrag 3 oder weniger mit einer Endgültigkeitsmarke aus deinem Friedhof ins Spiel zurück.
• Legion — Immer wenn eine Kreatur, die du kontrollierst, stirbt, lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl, die du kontrollierst.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If you somehow control Battle of Hoover Dam and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.
Multiple finality counters on a single permanent are redundant.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If you somehow control Battle of Hoover Dam and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.
Multiple finality counters on a single permanent are redundant.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
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Value
0.25€


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