Samut, Messa alla Prova

Planeswalker — Samut

+1: Fino a una creatura bersaglio ha doppio attacco fino alla fine del turno.
-2: Samut, Messa alla Prova infligge 2 danni divisi a tua scelta tra una o due creature e/o giocatori bersaglio.
-7: Passa in rassegna il tuo grimorio per trovare fino a due carte creatura e/o planeswalker, mettile sul campo di battaglia, poi rimescola il tuo grimorio.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.
While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.
While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
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