ザーメクのギルド魔道士

クリーチャー — エルフ・ウィザード

:このターン、あなたがコントロールする各クリーチャーは、それぞれ+1/+1カウンターが追加で1個置かれた状態で戦場に出る。, あなたがコントロールするクリーチャー1体の上から+1/+1カウンターを1個取り除く:カードを1枚引く。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Zameck Guildmage’s first ability has no effect on creatures already on the battlefield when it resolves.
Zameck Guildmage’s first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters the battlefield under your control that turn will do so with two +1/+1 additional counters on it.
Zameck Guildmage’s first ability has no effect on creatures already on the battlefield when it resolves.
Zameck Guildmage’s first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters the battlefield under your control that turn will do so with two +1/+1 additional counters on it.
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