Figure of Fable

Creature — Kithkin

: This creature becomes a Kithkin Scout with base power and toughness 2/3.
: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.

1/1
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The effects from Figure of Fable's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch a creature's power and toughness are always applied after any other power- or toughness-changing effects, regardless of the order in which they are created.
The effects from Figure of Fable's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch a creature's power and toughness are always applied after any other power- or toughness-changing effects, regardless of the order in which they are created.
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