Personnage de fable

Creature — Kithkin

{(g/w)} : Cette créature devient un sangami et éclaireur avec une force et une endurance de base de 2/3.
{(g/w)(g/w)} : Si cette créature est un éclaireur, elle devient un sangami et soldat avec une force et une endurance de base de 4/5.
{(g/w)(g/w)(g/w)} : Si cette créature est un soldat, elle devient un sangami et avatar avec une force et une endurance de base de 7/8 et la protection contre chacun de vos adversaires.

1/1
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The effects from Figure of Fable's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch a creature's power and toughness are always applied after any other power- or toughness-changing effects, regardless of the order in which they are created.
The effects from Figure of Fable's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch a creature's power and toughness are always applied after any other power- or toughness-changing effects, regardless of the order in which they are created.
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