Zimone, All-Questioning
Legendary Creature — Human Wizard
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
Rulings
In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
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