Zimone, Omnidubitatrice
Creatura Leggendaria — Mago Umano
All'inizio della tua sottofase finale, se una terra è entrata nel campo di battaglia sotto il tuo controllo in questo turno e controlli un numero primo di terre, crea Primo, l'Indivisibile, una pedina creatura leggendaria Frattale 0/0 verde e blu, poi metti altrettanti segnalini +1/+1 su di esso. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29 e 31 sono numeri primi.)
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
Rulings
In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
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