すべてを疑う者、ジモーン

伝説のクリーチャー — 人間・ウィザード

あなたの終了ステップの開始時に、このターンに土地があなたのコントロール下で戦場に出ていてあなたがコントロールしている土地の数が素数である場合、「不可分なるもの、プリモ」という名前で緑青の0/0の伝説のフラクタル・クリーチャー・トークン1体を生成する。その後、それの上にその土地の数に等しい個数の+1/+1カウンターを置く。(2、3、5、7、11、13、17、19、23、29、31は素数である。)

1/1
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
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