Zimone, toujours interrogatrice
Créature légendaire — humain et sorcier
Au début de votre étape de fin, si un terrain est arrivé sur le champ de bataille sous votre contrôle ce tour-ci et que vous contrôlez un nombre premier de terrains, créez Primo, l'indivisible, un jeton de créature légendaire 0/0 verte et bleue Fractale, puis mettez autant de marqueurs +1/+1 sur lui. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29 et 31 sont des nombres premiers.)
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
Rulings
In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)
If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.
If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.
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