Leyline of Hope

Enchantment

If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

In a Two-Headed Giant game, life gained by your teammate won't cause Leyline of Hope's second ability to apply, even though it will cause your team's life total to increase.
If you control two Leylines of Hope and you would gain life, you gain that much life plus 2. A third Leyline of Hope has you gain that much life plus 3, and so on.
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
In a Two-Headed Giant game, life gained by your teammate won't cause Leyline of Hope's second ability to apply, even though it will cause your team's life total to increase.
If you control two Leylines of Hope and you would gain life, you gain that much life plus 2. A third Leyline of Hope has you gain that much life plus 3, and so on.
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.77€


Linked cards

Links
MCT Tags

Synergie