Ley-Linie der Resonanz

Verzauberung

Falls die Ley-Linie der Resonanz auf deiner Starthand ist, kannst du die Partie mit ihr im Spiel beginnen.
Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, der bzw. die nur eine einzelne Kreatur, die du kontrollierst, als Ziel hat, kopiere jenen Zauberspruch. Du kannst neue Ziele für die Kopie bestimmen.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The copy created by Leyline of Resonance's last ability will have the same targets (all the same creature you control) as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
The copy created by Leyline of Resonance's last ability will have the same targets (all the same creature you control) as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
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