Wild Might (Prophecy)
Wild Might back
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Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each player gets the option to pay when the spell resolves.
Each player gets the option to pay when the spell resolves.
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