真価の宗匠

クリーチャー — 天使

飛行
議決 ― 真価の宗匠が戦場に出たとき、あなたから始めて各プレイヤーはそれぞれ「恩寵」または「糾弾」のいずれかに投票する。「恩寵」がより多くの票を得たなら、各プレイヤーはそれぞれ、自分の墓地からすべてのクリーチャー・カードを戦場に戻す。「糾弾」がより多くの票を得た、あるいは票が同数だったなら、真価の宗匠以外のすべてのクリーチャーを破壊する。

4/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You must vote for one of the available options. You can’t abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
You must vote for one of the available options. You can’t abstain.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
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