Esfinge do Enigma

Criatura Artefato — Esfinge

Voar
Quando Esfinge do Enigma for colocada no seu cemitério vinda do jogo, coloque-a no seu grimório na terceira posição, contando a partir do topo.
Cascata (Quando jogar esta mágica, remova do jogo cards do topo de seu grimório até remover um que não seja terreno e que tenha custo inferior. Você pode jogá-lo sem pagar seu custo de mana. Coloque os cards removidos no fundo de forma aleatória.)

5/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

After you’re done exiling cards and casting the last one if you chose to do so, the remaining exiled cards are randomly placed on the bottom of your library. Neither you nor any other player is allowed to know the order of those cards.
After Enigma Sphinx’s middle ability triggers, if Enigma Sphinx is removed from your graveyard in response, it won’t be put into your library.
If you cast the last exiled card, you’re casting it as a spell. It can be countered. If that card has cascade, the new spell’s cascade ability will trigger, and you’ll repeat the process for the new spell.
If you have zero or one card left in your library when Enigma Sphinx’s middle ability resolves, Enigma Sphinx is put on the bottom of your library.
If you control an Enigma Sphinx that’s owned by another player, it’s put into that player’s graveyard from the battlefield, so Enigma Sphinx’s middle ability won’t trigger.
If a spell with cascade is countered, the cascade ability will still resolve normally.
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
You exile the cards face-up. All players will be able to see them.
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
The converted mana cost of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
After you’re done exiling cards and casting the last one if you chose to do so, the remaining exiled cards are randomly placed on the bottom of your library. Neither you nor any other player is allowed to know the order of those cards.
After Enigma Sphinx’s middle ability triggers, if Enigma Sphinx is removed from your graveyard in response, it won’t be put into your library.
If you cast the last exiled card, you’re casting it as a spell. It can be countered. If that card has cascade, the new spell’s cascade ability will trigger, and you’ll repeat the process for the new spell.
If you have zero or one card left in your library when Enigma Sphinx’s middle ability resolves, Enigma Sphinx is put on the bottom of your library.
If you control an Enigma Sphinx that’s owned by another player, it’s put into that player’s graveyard from the battlefield, so Enigma Sphinx’s middle ability won’t trigger.
If a spell with cascade is countered, the cascade ability will still resolve normally.
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
You exile the cards face-up. All players will be able to see them.
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
The converted mana cost of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
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