Ursprüngliches Plasma

Kreatur — Elementarwesen, Gestaltwandler

Sowie das Ursprüngliche Plasma ins Spiel kommt, wird es entweder eine 3/3 Kreatur, eine 2/2 Kreatur mit Flugfähigkeit oder eine 1/6 Kreatur mit Verteidiger (du entscheidest).

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.
If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy’s own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn’t have flying or defender.
If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.
If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy’s own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn’t have flying or defender.
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