Myrel, Schild von Argivia

Legendäre Kreatur — Mensch, Soldat

Während deines Zuges können deine Gegner keine Zaubersprüche wirken oder Fähigkeiten von Artefakten, Kreaturen oder Verzauberungen aktivieren.
Immer wenn Myrel, Schild von Argivia, angreift, erzeuge X 1/1 farblose Soldat-Artefaktkreaturenspielsteine, wobei X gleich der Anzahl an Soldaten ist, die du kontrollierst.

3/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Myrel, Shield of Argive’s first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn’t prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
Myrel, Shield of Argive’s first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn’t prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth).
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
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