風冠の者、ケストラル

伝説のクリーチャー — 鳥・スカウト

飛行
あなたがコントロールしている1体以上の鳥がプレイヤー1人に戦闘ダメージを与えるたび、以下から1つを選ぶ。
・あなたの手札かあなたの墓地にある鳥・クリーチャー・カード1枚を最終カウンター1個が置かれた状態で戦場に出してもよい。
・あなたがコントロールしている各鳥の上にそれぞれ、+1/+1カウンター1個を置く。
・カード1枚を引く。

4/5
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Multiple finality counters on a single permanent are redundant.
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
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