Meteor Swarm

Sorcery

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Meteor Swarm has one or more targets, and some (but not all) of them are illegal as Meteor Swarm tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Meteor Swarm won't resolve.
You divide the damage as you cast Meteor Swarm. Each target must be assigned at least 1 damage. Because there is a maximum of eight targets, X can't be greater than 8.
If Meteor Swarm has one or more targets, and some (but not all) of them are illegal as Meteor Swarm tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Meteor Swarm won't resolve.
You divide the damage as you cast Meteor Swarm. Each target must be assigned at least 1 damage. Because there is a maximum of eight targets, X can't be greater than 8.
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Removal