Crânio Flamejante
Criatura — Esqueleto
Voar
Crânio Flamejante não pode bloquear.
Regeneração — Quando Crânio Flamejante morrer, exile-o. Se fizer isso, exile o card do topo de seu grimório. Até o final do seu próximo turno, você pode jogar um desses cards. (Se conjurar Crânio Flamejante dessa forma, você não pode jogar o outro card e vice versa.)
Crânio Flamejante não pode bloquear.
Regeneração — Quando Crânio Flamejante morrer, exile-o. Se fizer isso, exile o card do topo de seu grimório. Até o final do seu próximo turno, você pode jogar um desses cards. (Se conjurar Crânio Flamejante dessa forma, você não pode jogar o outro card e vice versa.)
3/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
Rulings
Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
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