Flammenschädel
Kreatur — Skelett
Fliegend
Der Flammenschädel kann nicht blocken.
Wiederbelebung — Wenn der Flammenschädel stirbt, schicke ihn ins Exil. Falls du dies tust, schicke die oberste Karte deiner Bibliothek ins Exil. Bis zum Ende deines nächsten Zuges kannst du eine der Karten spielen. (Falls du auf diese Weise den Flammenschädel wirkst, kannst du die andere Karte nicht spielen und umgekehrt.)
Der Flammenschädel kann nicht blocken.
Wiederbelebung — Wenn der Flammenschädel stirbt, schicke ihn ins Exil. Falls du dies tust, schicke die oberste Karte deiner Bibliothek ins Exil. Bis zum Ende deines nächsten Zuges kannst du eine der Karten spielen. (Falls du auf diese Weise den Flammenschädel wirkst, kannst du die andere Karte nicht spielen und umgekehrt.)
3/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
Rulings
Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
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