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A criatura alvo que você controla recebe +1/+1 e ganha iniciativa até o final do turno. As criaturas que o oponente alvo controla perdem iniciativa e golpe duplo até o final do turno.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can’t cast Quick Draw unless you control a creature that’s a legal target for Quick Draw.
You can’t cast Quick Draw unless you control a creature that’s a legal target for Quick Draw.
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