Wilde Instinkte (Magic Origins)
Wilde Instinkte back
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Wilde Instinkte

Hexerei

Eine Kreatur deiner Wahl, die du kontrollierst, erhält +2/+2 bis zum Ende des Zuges. Sie kämpft gegen eine Kreatur deiner Wahl, die ein Gegner kontrolliert. (Jede dieser Kreaturen fügt der anderen Schadenspunkte in Höhe ihrer Stärke zu.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
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