染毒疗法 (Magic Origins)
染毒疗法 back
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染毒疗法

结界

如果某对手将获得生命,改为该牌手失去等量的生命。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Having more than one Tainted Remedy on the battlefield doesn’t have any noticeable effect on life gain. Once the effect of one Tainted Remedy applies, there is no life gain for the others to apply to.
If more than one replacement effect tries to apply to a life gain event, the player who would gain life chooses the order in which they apply. For example, if a player who controls Alhammarret’s Archive would gain 3 life while Tainted Remedy is on the battlefield, that player may choose to have the 3 life become doubled to 6 life and then lose 6 life. The player may also choose to apply Tainted Remedy first, turning “gain 3 life” into “lose 3 life.” Alhammarret’s Archive would then not apply.
Having more than one Tainted Remedy on the battlefield doesn’t have any noticeable effect on life gain. Once the effect of one Tainted Remedy applies, there is no life gain for the others to apply to.
If more than one replacement effect tries to apply to a life gain event, the player who would gain life chooses the order in which they apply. For example, if a player who controls Alhammarret’s Archive would gain 3 life while Tainted Remedy is on the battlefield, that player may choose to have the 3 life become doubled to 6 life and then lose 6 life. The player may also choose to apply Tainted Remedy first, turning “gain 3 life” into “lose 3 life.” Alhammarret’s Archive would then not apply.
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