Trampa nocturna (Magic Origins)
Trampa nocturna back
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Trampa nocturna

Conjuro

El oponente objetivo muestra su mano. Puedes elegir de ahí una carta que no sea tierra. Si lo haces, ese jugador descarta esa carta. Si no lo haces, ese jugador descarta dos cartas.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you don’t choose a nonland card for the player to discard, that player chooses which two cards they will discard.
If you don’t choose a nonland card for the player to discard, that player chooses which two cards they will discard.
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